Improving Animation Performance in HTML5 Canvas
I have been working on an application that performs some animation in HTML5 Canvas. The animation involves drawing of stokes,images and moving images. Initially I took the easiest path for coding...
View ArticleImproving Animation Performance in HTML5 Canvas – Part II
In this post I had described how I was able to improve performance of animation in HTML5 Canvas by using a backup Canvas. The trick was to draw static part of the main Canvas on the backup Canvas and...
View ArticleSprite Animation in HTML5 Canvas with KineticJS
// If you want to simulate motion with repeated display of a set of images, where each image correspond to one position in a series of positions in motion, then you can do this easily with sprite....
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